Just wanting to wish everyone a Merry Christmas and Happy Holidays from Union Micro!
Month: December 2006
New Look!
Union Micro is now sporting a new look! Thanks to my friend Drew over at Central Gaming Network for creating the template and to WordPress for being so flexible for integration into the template! Work is still on-going as I fine-tune some things such as creating the contact page.
Some of the features of the new site are the three boxes that stand out in the middle of the page. The first two supply you with the last four posts in the Site Updates and Product Updates categories. The third box gives you a snapshot of what’s in progress at Union Micro right now. I’ve created a menu across the top that drops down and I’ve grouped things as best as I could. The Pages, Categories and Archives sections are WordPress related, so they’re in their in their own drop downs.
I’ve also added links in the footer that allow you to subscribe to my RSS feed with different RSS-related websites. There’s also a link to Firefox – during the creation of this site I’ve witnessed first-hand just how DUMB Internet Explorer 6 is. If you’re still using Internet Explorer 6, I strongly suggest that you make the switch. I must admit that I haven’t tried Internet Explorer 7 so that may be a different story.
Elevator bug fix.
This is a pretty critical problem which has been fixed. Basically the “_queue” script wasn’t clearing certain floors from the queue so it was going into an infinite-loop and crashing when it ran out of memory. A big downfall of this is that it will tell your doors to open a hundred-million times (not literally), so you may need to delete and replace your car. This has been fixed and I’ll probably send out the update Friday night/Saturday morning. I’m just too tired at the moment to package everything up again after doing it last night and it’s almost 4am. If you want to send me an instant message in-world I’ll send you the 2 scripts or an update disk. Yes, this update will finally use the update disk… however I want to test something on the update disk to make sure it works properly before sending out this update.
I also need to work on the update listed below so I may just send them out together… then again that update isn’t very important so I may wait on it. This update won’t completely use the update disk though, because it requires a modification to the notecard in the doors. You’ll probably have to manually add the commands into your notecards.
Update: 1.6.1 elevator cars are in the update server as well as the CORRECT version of the doors this time.Â
Access lists and teleports
Just an FYI, the teleport feature is in no way linked to the access lists of the elevator car. If you have access lists configured for your elevator car, then I suggest not using the “Set TPs” option in the controller because this will allow people to just teleport to that floor. Once you set the TPs then you can’t undo it without resetting the doors.
I’ll be adding a simple fix for this in the future so that you can restrict teleports in each direction for each floor. For example AllowTPUp and AllowTPDown – this should give you enough control to exclude certain floors from the TP feature. Unfortunately due to how the teleports work I’m unable to add access lists to the teleport feature.
Elevator update released and new PDF manual.
I’ve created a pdf manual to make the installation process easier, not to mention the new features in this update that should also make the process less painful. Click “Download” at the top of the site to get to the Guides section of the forum.
Release notes:
Continue reading “Elevator update released and new PDF manual.”
Modified Theme
As you can see, I’ve stretched the page out to be wider and modified a lot of subtle things to give the site a better feel. The menus on both sides have the style from the header (change colour on hover, etc) and I’ve modified the blog entry separators.
Found a bug in elevator logic.
UPDATE: This bug has been fixed and will be in the next release.
I found a bug due to the way LSL sorts lists. This bug SHOULD be easily fixed. Basically when you have more than 9 doors you get into problems with sorting double-digit numbers.
I’m at it again! Elevator updates!
I, NEVER being content with anything, am in the process of adding MORE stuff to the elevator system. I’ll keep this post short and sweet… features being added:
- Owner menu’s for doors and controller.
- I’m adding a menu to the doors and controller similar to the one in the elevator car.
- Allows me to access information for the doors and controller and verify settings.
- Owner menus have a back door that allow me to pull up the menu.
- Select “Test Comms” from the controller to verify communications of all doors and cars.
- Allows you to quickly find items that aren’t communicating with the controller.
- You’ll be able to right click the arrow buttons on doors to teleport to the floor above and below your current floor.
- Now you get the best of both worlds!
- You get the style of an advanced elevator with the ease of teleporting on those lazy days.
- Doors and the controller have a status button that will show you stats such as is in the elevator cars.
- Controller will tell you how many commands it has processed.
- Doors will tell you how many times they’ve opened.
- Let’s you roughly estimate which floors are the popular ones.
Updates finished!
The updates have been finished and released. The elevator car has been updated to 1.5.0 and the doors have been updated to 1.4.0. Release notes: Continue reading “Updates finished!”