If all went well with the Havok 4 beta this weekend, Havok 4 is supposed to go live to the main grid today (Monday). That means the whole world will be converted to Havok 4 physics. So, in preparation I did some final rounds of Havok 4 testing tonight on the beta grid and everything seems to be working okay.
I tested the builders kit and parts seem to be positioning properly despite reports of warpPos being broken in Havok 4. I’ll continue to monitor this and if needed I’ll patch the “_mover” scripts in all of the parts. The “_mover” scripts are the temporary scripts that position your elevator parts on the builders kit pieces and then remove themselves. I may also have to reduce the speed of the rezzer as it tends to miss parts in slower regions.
One bit of really good news is that the Pacifica car is working flawlessly under Havok 4 now. This was the only car that was having issues and this was due to its size and a flaw in Havok 4 mass calculations. The Lindens have fixed the mass issues and the Pacifica car is now working as should be expected. They’ve also fixed avatar collisions somewhat so the ride in the elevator is a LOT smoother than it was a few versions of Havok 4 ago.
As of right now, all Union Micro elevators are completely Havok 4 compatible!
Update: As of Tuesday night, Havok 4 is still slowly creeping its way across the SL grid.
I mean come on, seriously. This is something I’m finding a bit amusing but annoying at the same time and it’s something all content creators go through – content theft/rip offs. My case isn’t so bad, but it’s so obvious that I can’t help but laugh sometimes.
What I’m talking about is people who rip textures off my elevators and then make their own elevators using freebie scripts. I came across a couple cases of this tonight. One person had “acquired” my button textures as well as my LED display numbers and is selling their own elevators using them. I don’t remember giving them permission to rip my hand-made textures and include them in their elevators. No matter how they acquired them whether it be some external program, print screen, or even via permissions that I overlooked.
I know I couldn’t live with myself knowing I had just plain ripped something off of an item that someone else made, and slapped a price on it and resold it. It’s one thing to use another product as a base and improve on it in your own product, but it’s another thing to use exact parts of it in your own.
I won’t name any names but I’m sure those people know who they are. ONE BIG FROWN GOES OUT TO ALL OF YOU.
March 23, 2008
Well, a couple days ago amidst the creation of version 2 of the elevators, I had the urge to make a tool kit as a break from elevators – and so I did!
Read complete info after the break!
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March 11, 2008
We’ve decided to abandon the “money games” part of the arcade for a few reasons:
1) I don’t have the time to dedicate to:
a) finding a good balance for price vs reward/pot
b) marketing the arcade
2) They aren’t really used a whole lot which is to be expected since they kind of seem like an “after-thought”
3) I could use the prims for shop expansion – which is my main concern
As of this writing (March 24th, 2008) the following games are available at the noted selling price:
1 x Hokus Pokus ……………………. (L$2000)
2 x Zyngo ……………………………… (L$2000)
1 x Quince ……………………………. (L$2000)
1 x Shrooms …………………………. (L$2000)
1 x Syzygy ……………………………. (L$2000)
1 x Pipz …………………………………. (L$2000)
1 x Quartz ……………………………. (L$1500)
1 x Streetz …………………………… (L$2400)
1 x Pictz ……………………………….. (L$2000)
1 x Zyngo High Score Board … (L$500)
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March 8, 2008