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February 24, 2008

2.0 Progressing Nicely!

Filed under: Product Updates,Site Updates — Stylez Gomez @ 2:19 pm

I’ve been hard at work on 2.0 and it’s coming along rather smoothly. It has quite a few more features than the version 1 elevators, and there’s no end in sight yet! So far I’ve spent well over 25 hours rebuilding, tweaking, and adding code! One of the major things I’m trying to do for 2.0 is add to the customization abilities, but I haven’t even started on it yet!

One bit of bad news though, I’m not sure how I’m going to do the updates from version 1 elevators to version 2. I originally intended on selling an update disk to update 1.0 to 2.0, but so much is being changed that I don’t think it’s going to work. We’re talking major changes that simply won’t work on older parts and can’t be coded in. Mostly these changes have to do with the layout of the prims for the cars, etc. I may be forced to either forgo the whole update package, or do it manually – which considering the sheer number of elevators sold could be scary!



February 12, 2008

2.0 Resuming!

Filed under: Product Updates,Site Updates — Stylez Gomez @ 3:32 pm

After thinking long and hard, I’m opting away from a complete recode of 2.0.0. Instead, I am going to use 1.x elevators as a base, and branch 2.0 off from there. It’s been three years since I released a major elevator version (1.x being the only one) so I think 1.x has lived long enough.

I previously said that using the 1.x code base was a bad idea, but in reality it’s not. The only reason it was a bad idea at the time is that I had some extremely advanced things planned for 2.0 that I don’t think can be done with the 1.x code. So, I am going to hold off on those really advanced things and concentrate on extending the code, cleaning it up, making it faster, and adding a plethora of new features and abilities.

The good news for those of you who already own a 1.x elevator system – I will be providing an update path for you to update to 2.0. Mind you, this update will not be free as this is considered a new product (I.E. upgrading MS Office 2003 to 2007 is not free). There will be no price cuts to the 1.x elevators and they will remain available for purchase as a “cheaper” alternative to 2.0, and 2.0 will see an increase in price due to the new features.

As for the upgrade path, I will likely have an update pack product for sale that will cost the difference between a 1.x elevator kit (L$2000) and the price of a 2.0 kit. It will basically be an updater that you will rez and it will copy over the new scripts.

Join the Union Micro Support group, subscribe to our Subscribe-O-Matic, or keep checking back here for more news.

As a side-note, I want to remind everyone that after the next Havok 4 update all Union Micro elevators should be completely Havok 4 compatible!



February 7, 2008

Two new games!

Filed under: Arcade — Stylez Gomez @ 9:07 pm

I picked up two more games for the arcade today, Streetz and Pictz! I only have a single copy of each at the moment to see how popular they are. All the non-ticket games put 80% of each payment directly into the pot versus most other places that put 50% or less!



February 6, 2008

2.0 On Hold

Filed under: Product Updates,Site Updates — Stylez Gomez @ 11:39 pm

I started working on 2.0 tonight and was met with minimal success. That’s no big deal though, as you can’t expect to get too far in a single night. But while I was trying to implement some of the changes, I realized that the current 1.0 code-base just isn’t flexible enough to be morphed into what I want for 2.0, which is what I originally intended. Why reinvent the wheel?

I concluded that taking that path would introduce a lot of bugs and I should just start over from scratch. This means a clean slate without the restrictions of the 1.0 code, but it also means that I have no idea when 2.0 will be released.

In other news, the Havok 4 rotation bug reported in a previous post has been addressed by the Lindens and should be showing up in the next Havok 4 refresh! Hopefully this will make the elevators fully functional in Havok 4!

So now that 2.0 is officially on hold, I want to make some different products. I really want to make some sort of game, so that’s where my thoughts are right now but I’m having a bugger of a time coming up with a good idea! I want to be known for something other than elevators! *grin*



February 5, 2008

The arcade is back!

Filed under: Arcade,Site Updates — Stylez Gomez @ 12:24 am

I’m pleased to announce that the Union Micro Arcade is back, and better than ever! It’s a continuous work in progress but the arcade now has a touch of a retro theme to it (but not too much) and it has many more games now!

I’ve rezzed multiple copies of all the L$1 ticket games so that everyone can play any game they want at any time, and the prize counter is chock full of prizes from Union Micro, Union Micro Home, and Level 10! So far I think we have about 30+ high quality prizes for you to win!

If tickets and prizes aren’t your thing, we also have some non-ticket games! Games like Zyngo, Syzygy, Pipz, Shrooms, and more – all set at either L$10 per play or L$60 per play for those who like to live dangerously. All non-ticket games contribute 80% of all payments directly to the daily pot. Since this is the first day of the “new” arcade, the pot percentage may be increased and the daily pot may be increased to maybe paying out twice a day or more.

I’d love to hear your suggestions! If there’s something I can add to the arcade that will make you keep coming back, let me know! You can get to the arcade by taking the main elevator to the 6th floor.







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All rights reserved. No infringement is intended.
Union Micro™ is not affiliated with or sponsored by Linden Research.



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