Union Micro is now sporting a new look! Thanks to my friend Drew over at Central Gaming Network for creating the template and to WordPress for being so flexible for integration into the template! Work is still on-going as I fine-tune some things such as creating the contact page.
Some of the features of the new site are the three boxes that stand out in the middle of the page. The first two supply you with the last four posts in the Site Updates and Product Updates categories. The third box gives you a snapshot of what’s in progress at Union Micro right now. I’ve created a menu across the top that drops down and I’ve grouped things as best as I could. The Pages, Categories and Archives sections are WordPress related, so they’re in their in their own drop downs.
I’ve also added links in the footer that allow you to subscribe to my RSS feed with different RSS-related websites. There’s also a link to Firefox – during the creation of this site I’ve witnessed first-hand just how DUMB Internet Explorer 6 is. If you’re still using Internet Explorer 6, I strongly suggest that you make the switch. I must admit that I haven’t tried Internet Explorer 7 so that may be a different story.
This is a pretty critical problem which has been fixed. Basically the “_queue” script wasn’t clearing certain floors from the queue so it was going into an infinite-loop and crashing when it ran out of memory. A big downfall of this is that it will tell your doors to open a hundred-million times (not literally), so you may need to delete and replace your car. This has been fixed and I’ll probably send out the update Friday night/Saturday morning. I’m just too tired at the moment to package everything up again after doing it last night and it’s almost 4am. If you want to send me an instant message in-world I’ll send you the 2 scripts or an update disk. Yes, this update will finally use the update disk… however I want to test something on the update disk to make sure it works properly before sending out this update.
I also need to work on the update listed below so I may just send them out together… then again that update isn’t very important so I may wait on it. This update won’t completely use the update disk though, because it requires a modification to the notecard in the doors. You’ll probably have to manually add the commands into your notecards.
Update: 1.6.1 elevator cars are in the update server as well as the CORRECT version of the doors this time.
December 7, 2006
Just an FYI, the teleport feature is in no way linked to the access lists of the elevator car. If you have access lists configured for your elevator car, then I suggest not using the “Set TPs” option in the controller because this will allow people to just teleport to that floor. Once you set the TPs then you can’t undo it without resetting the doors.
I’ll be adding a simple fix for this in the future so that you can restrict teleports in each direction for each floor. For example AllowTPUp and AllowTPDown – this should give you enough control to exclude certain floors from the TP feature. Unfortunately due to how the teleports work I’m unable to add access lists to the teleport feature.