What's New at Union Micro
July 6 - Counterfitters
May 29 - Upcoming Site Upgrade
December 19 - Tweet!
December 9 - Gift Hunt
 
Product Updates
January 15 - Elevator 2.5.1
November 15 - New Shells and Scripts!
July 29 - Elevators updated
February 7 - V2 Templates
 
Upcoming Products
Support Center
5%
5%
More v2 Shells
100%
100%
SpeakTech
100%
100%
Postmaster
100%
100%
v2 Elevator
100%
100%
 

March 6, 2006

Code Snippets

Filed under: Site Updates — Stylez Gomez @ 3:29 pm

I’ve made a page for code snippets, you can see it at the top of the menu on the left. Just a little repository of scripts that you might find useful… Some of the scripts I’ve made myself… some are scripts that you can get in-world, off of the scripting library on the SL forums or off of the LSL wiki. Have fun!



March 5, 2006

Interior Elevator

Filed under: New Products — Stylez Gomez @ 7:22 pm

Welcome to the most advanced elevator system in Second Life! Built from the ground up with realism in mind, this system will provide passengers with the most authentic elevator experience that your Lindens can buy.

Features:

  • Realistic elevator logic.
    • Queuing system
      • Floors that request service are placed in a queue.
      • Elevator stops at queued floors based on its direction of travel and proximity.
      • This results in Second Life’s most efficient elevator.
  • High quality texturing.
    • Some textures used from Second Life’s top texture artists.
    • Some textures hand-made.
  • Realistic elevator sounds.
    • Start/stop sound.
    • Configurable Elevator music.
      • Turn it on or off.
      • Replace the sound with your own.
    • Opening/closing doors.
    • Floor arrival “ding.”
  • Spacious elevator car.
    • Reliable movement.
      • Elevator car doesn’t get stuck or freeze if configured and placed properly.
      • Smooth and steady with minimal jumping.
    • 10 buttons for floor selection.
      • Buttons appear or disappear to avoid confusion depending on how many floors you have configured.
    • Open door button.
    • 200m maximum distance between ground floor and top floor.
      • This is achieved by using a separate “controller” object which ties your elevator car in with your boarding stations.
  • Realistic boarding stations.
    • Animated doors with sound.
    • Direction of travel indicators.
    • Current floor LED display.

Car – 20 Primitives
Boarding Station – 11 Primitives
Controller – 4 Primitives

No refunds on Copyable items.







Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc.
All rights reserved. No infringement is intended.
Union Micro™ is not affiliated with or sponsored by Linden Research.



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